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Armor and Weapon Types
Air Units
Siege Units
Building Basics
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Normal Human Units
Human Buildings
Normal Orc Units
Orc Buildings
Normal Night Elves Units
Night Elves Buildings
Normal Undead Units
Undead Buildings

Information Key

The statistics listed do not take into account bonuses from Auras or spells.
Hero statistics are not listed. Heroes' statistics vary depending on their level and what items they have. For statistics on Heroes, consult the individual unit pages.

Level
Level is used for determining how much experience you receive for killing the unit. For more information, read the Hero Basics experience section. The unit's levels do not change. Levels are the same as the food usage, except for Summoned units.

Summoned Unit Levels are:

Human Water Elemental Level 1: 5
Human Water Elemental Level 2: 6
Human Water Elemental Level 3: 7
Human Phoenix: 6
Orc Spirit Wolf: 3
Orc Dire Wolf: 4
Orc Shadow Wolf: 5
Night Elf Treant: 2
Night Elf Avatar of Vengeance: 7
Undead Skeleton Warrior: 1
Undead Skeletal Mage: 1
Undead Carrion Beetle Level 1: 1
Undead Carrion Beetle Level 2: 2
Undead Carrion Beetle Level 3: 3
Undead Infernal: 8
Neutral Dark Minion: 2
Neutral Bear: 4
Neutral Raging Bear: 5
Neutral Spirit Bear: 6
Neutral Hawk: 2
Neutral Thunder Hawk: 5
Neutral Spirit Hawk: 6
Neutral Quilbeast: 3
Neutral Dire Quilbeast: 4
Neutral Raging Quilbeast: 5
Neutral Doom Guard: 8
Neutral Pocket Factory Level 1: 4
Neutral Pocket Factory Level 2: 5
Neutral Pocket Factory Level 3: 6
Neutral Lava Spawn Level 1: 4
Neutral Lava Spawn Level 2: 5
Neutral Lava Spawn Level 3: 6
The Units that have different levels than their food usage (with their corresponding level) are:
Human Mortar Team: 2 (3)
Human Siege Engine: 2 (3)
Human Spell Breaker: 2 (3)
Human Gryphon Rider: 5 (4)
Orc Spirit Walker: 2 (3)
Orc Demolisher: 2 (4)
Orc Bat Rider: 4 (2)
Night Elf Dryad: 2 (3)
Night Elf Glaive Thrower: 2 (3)
Night Elf Faerie Dragon: 3 (2)
Night Elf Mountain Giant: 6 (7)
Undead Obsidian Statue: 2 (3)
Undead Meat Wagon: 2 (4)
Undead Frost Wyrm: 6 (7)

Summoned Units have different levels than their (food) usage (with their corresponding level):
Human Water Elemental: 5/6/7 (None)
Human Phoenix: 6 (None)
Orc Serpent Wards: 1/2/3 (None)
Orc Wolves: 3/4/5 (None)
Night Elf Treant: 2 (None)
Night Elf Spirit of Vengeance: 2 (None)
Night Elf Avatar of Vengeance: 7 (None)
Undead Skeleton Mage: 1 (None)
Undead Skeletal Warrior: 1 (None)
Undead Carrion Beetle: 1/2/3 (None)
Undead Infernal: 8 (None)
Neutral Pocket Factory: 4/5/6 (None)
Neutral Lava Spawn: 4/5/6 (None)
HP = Hit Points
The second number listed is the unit's hit points with all upgrades.
Armor
The second number listed is the unit's total armor fully upgraded.

Speed
The speed listed are the actual data numbers rather than slow, average, fast, very fast, etc.

Atk Typ = Attack Type
If a second entry is listed, the first one is Ground Attack Type followed by Air Attack Type.

Wep Typ = Weapon Type
If a second entry is listed, the first one is Ground Weapon Type followed by Air Weapon Type.

Chaos does damage to divine beings. Chaos has no damage reduction (or multiplication) and it affects all armor types equally (including the divine armor type). Divine armor reduces non-Chaos damage greatly. Some single-player units have divine armor.
Mbounce is the Huntress upgraded moon glaive, like the Mutalisk.
Msplash is a normal (non-artillery) missile that does splash damage.
Mline is the upgraded Night Elf Glaive Thrower or Human Gryphon Rider missile.
Grnd Atk = Ground Attack
The average damage is listed rather than the standard minimum and maximum damage shown on the unit. The second number listed is the unit's ground attack fully upgraded.
Air Atk = Air Attack
The average damage is listed rather than the standard minimum and maximum damage shown on the unit. the second number is the unit's air attack fully upgraded.

Cool = Cooldown
Cool is the time between the ending of the attack and the beginning of another.

Range
If two entries are listed, the first Range is for Ground Attacks followed by the range of Air Attacks.

Other Comments
*Some Siege Units have Splash damage that is not reflected.
*The Night Elf Chimaera has two attacks: one for ground units and another siege attack for buildings.
*The Night Elves have a sight upgrade, which is not reflected in the chart.

 

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