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Shaman
Healer/Off-tank/Support
Shamans are alot like Druids where they can fill more than one spot in a group, As a healer they have Lesser Healing wave, Healing wave and Mana spring totem.
Shamans can also self resurrect every 60 mins(or 40 with talents) with a reagent(Ankh of life) you can purchase these at any reagent vender, talk to your local guard if you don't know where these are. Shamans can also resurrect other people.
Off-tank/support:
Shamans most often fall in these groups before MC/Onyxia. Here they can lay down stuff like Windfury Totem, which gives melees a chance at having an additional attack, Strength of Earth Totem to increase the strength of the party members.
Shamans can enchant their weapon, Windfury is probably the most common, this will give you up to a 20% chance to get 2 additional attacks. Rockbiter is also used if you need to keep hate.
Shocks: You will often hear about 2 shocks, frost and earth.
Frost Shock will often be your main damage by spell, it deals a decent amount of damage, slows the target and is only on a 6 second timer. Earth shock deals a decent amount of damage, interrupts spells, gathers hate and is on a 6 second timer.
Grounding totem. This is mainly used in pvp, but every now and then, if im in a group fighting a mob with a single target debuff, or a single target blast, ill plunk it down. It will absorb the debuff and survive, or absorb the nuke and die, but either way, thats one less thing that will hit my group mates.
Earthbind. Once again, mainly for pvp but in instances like live side strath, it comes in handy to keep the runners from escaping in the confusion and getting help.
Stoneskin/healing stream. I dont really use any of these. Only time I break out stoneskin is when im one of the add tank healers in the golemagg fight. I figure, every little bit of extra mitigation helps, so why not.
Mana stream. This is my bread and butter. I almost always have it down. Its extra mana regen
Mana tide. This is my 31 point talent in restoration, its 940 mana or so over 12 seconds to everyone in the group. Its great for the long fights, and to speed up mana regen a bit.
Agi. I use this totem mainly when im grouped with hunters and rogues, and even then, only if they insist.
windfury. Warriors LOVE me for this totem, so I drop it whenever I can. Its not bad for rogues either, an extra normal hit may not be ideal, but its better than nothing.��
Sentry/windwall. Total crap, I have never once used either.
Other weapon buff totems. Dont use these either, windfury is superior imo.
Strength of earth. When im not using another earth totem I drop this. Its an extra 61 strength and adds on a good chunk of damage to melee.
Tremor. Only use it in pvp and against mobs that fear
Searing totem. When I feel like spending the mana on extra battlespam I will use it, but its mostly for solo use.
Magma totem. Nice to add extra aoe damage as it pulses an aoe nuke for 80 some odd damage a shot. Mana intensive though
Fire nova. I dont use it personally. I never got the talents that make it a decent totem and it produces enough agro that mobs will usually kill it before it goes off.
Resist totems. I use them as needed, but usually only on raids, as an extra 60 fire/cold resist isnt all that impressive for instances, and id rather be using mana stream. |
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