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2. Professions
There are technically only two skills that affect player's pvp: First Aid, and Engineering.
2.1 First Aid
First of all, if you don't have�First Aid�-skill, you can forget about winning anyone in pvp.
Someone might ask why that is, but here is the explanation. Warlock does now have two defensive
spells (fear and seduction), both give you up to 15 seconds free time to do what ever you want. And
I'll really suggest that you'll spend one of those moments by healing yourself with a bandage. So
having Maxed First Aid for your level really helps to survive, and as a warlock, clock is ticking for
you, not to them.
First bandages (Linen & Wool) are not helping too much, but after getting silk-ones, they just keep
getting exponentially better and better. So when you hit level 40, use your saved mount money to
get enough mageweave, and go to your local Master First Aid to solve the quest for Artisan First
Aid. After you get rid of the 225-skill cap, create Heavy Mageweave bandages (at least for the
Horde the same person who teaches the 225 teaches the heavy mageweave bandages when you got
skill up to 230), to get your skill up to 260, and the person who gave you the Artisan-skill, now
teaches you the Runecloth bandage, for free. And when you got skill for 290, learn Heavy
Runecloth, again for free. Those are the things you should be using in PVP after level 40. Getting
2000 hit points in 8 seconds, while your target is running in fear or is seduced, is nice. Believe me.
2.2 Engineering
This is very, very expensive skill to learn, and if you are not willing to sacrifice hours and hours for
developing single skill, then this part is not for you. However, having Engineering really helps.
This far I've realized that there are only a few really good devices for PVP purposes here, the good
tricks are mainly in the Gnomish School. Although the Goblin-school got the better end game tricks
(Deathray is awesome in the midlevels, 35-50 but not as dominating at the late game). Note that
even you can create items in only one tree; you can USE items from both schools. Best items are:
Bombs & Grenades
Bombs are usually cheaper to make, and got bigger blast radius than the grenades, but for the
balancing the bombs must be placed on the ground (user can�t move while putting the bomb down),
while grenades can be thrown while moving.
The reason why players are using these is not only limited to a extra damage, but the warlocks
especially are looking for the disorient effect. In my opinion, the longer disorient the better bomb.
The Big Ones are the best for this purpose. Thanks for the 5 second disorient.
If you choose gnomish school and do not have access for The Big One, Big Iron Bombs and
Thorium Grenades are probably the best bet.
For those who didn�t knew : Disorient is one of a kind stun effect, which keeps the target helpless
for X-amount seconds. You can Summon the Infernal on that period, or load the Shadowbolt�
Cooldown : 2 mins. (Bomb timer)
Gnomish Net-O-Matic
Way to root the target. Net-O-Matic is really good, as you really want 'em to stay still.
http://www.thottbot.com/index.cgi?i=4492
In the case of Malfunction: Net-O-Matic roots the user.
Cooldown : 10 mins (Activates the snare timer)
Gnomish Shrinkray
After using this, the melee oriented characters are not doing anything in 12 seconds. Way much
better than it looks to be on the paper http://www.thottbot.com/index.cgi?i=5256
In the case of Malfunction: Shrinks the user (smaller targets are harder to pick with mouse! And
who cares about the 250 melee attack power anyway? ) OR gives giant growth to the target, giving
8 str to him. In really rare cases this device goes really wild and shrinks everyone in the area of
effect, sometimes let's the user outside of the AoE.
I used this on raid, and it was fun to see that everyone else except me were smalls. So were the foes
as allies. Everyone, except myself.
Cooldown : 5 mins
Gnomish Deathray
Deathray damages you, and your opponent. I've single hit killed opponents with this, by dealing
over 2900 damage http://www.thottbot.com/index.cgi?i=12822
In the case of Malfunction: Does not do damage to opponent. Only to yourself.
Cooldown : 5 mins. (Activates the Bomb timer)
Discombulator ray
Slowing the target is always nice, does not eat your trinket's place, but got charges instead. Cheap
to make, awesome in use. Too bad, that the recipe quite hard to get..
This item is the best way to unmount your prey. Instant usage, slows the target... What else can you
wait for an item? I really love these!
http://www.thottbot.com/index.cgi?i=9263
In the case of Malfunction: Never Malfunctioned, when I've used. This does not mean that this
device does not malfunction but means that I've been lucky.
Cooldown : 3 mins. (Activates the snare timer)
Goblin Rocket Helm
Just another�Seduction� for 30 sec http://www.thottbot.com/index.cgi?i=11272
Goblin Rocket Helm is useful when fighting with more than single enemy at the time. Shines
specially at the Gurubashi arena.
In the case of Malfunction: I have no experiences with malfunctioning Rocket helms, but most
likely, like all Goblin Devices, it will explode and damage the user.
Cooldown : 30 mins
Goblin Rocket Boots
http://www.thottbot.com/index.cgi?i=11272
You can outrace (non epic) mount in speed with these. As they give +70% speed, and Mount gives
only +60%. Not that useful, but got it's uses. Gnomish version are not as good as Goblin ones. So
avoid the Gnomish boots. They are just waste of resources.
In the case of Malfunction: Boots explode, deal minor damage to user and need to be fixed.
Cooldown : 5 mins (Activates the speed-timer, like nifty stopwatch)
Note that the Devices got 30-40% malfunction chance, so they might kickback. Warlocks are pretty
lucky, because we are not suffering those kickbacks too much, as you can read from
the�malfunction� parts.
As you can see, those will give the advantage as most of those are combinative with the way how
Warlock works. Having Engineering is HIGHLY recommended.
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