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  crazy new numbers?  
What's with all these crazy new numbers?

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This is likely the question many of you will be asking yourselves when you first load up the Burning Crusade and look at some of your equipment.  I know I did.  When the Burning Crusade is released (and possibly even before in a patch to the game) many of the old standard bonuses to gear will be gone.

The obvious ones that you will notice right away are +1% to crit and +1% to hit.  Instead you will see cryptic looking numbers like +14 to critical strike and +22 to hit. There are even new ones like +20 to resilience.  What is Resilience?  Dont worry all will be explained.

What are these numbers and why have they changed?
These numbers are what is being called the new Combat Rating System by Blizzard.  Under the old system almost everything had a set % increase, this lead to problems as you increased in level.  It also made scaling gear very difficult as what was better, a level 50 item with +2% to crit or a level 60 item with +2% to crit.  Neither, they were the same.  Also there was no place to go but make the numbers even higher.

To resolve this, the percentage was changed to a number value, and the number value correlates to a calculation to figure out the amount it will increase your stat.  By using this method an item can be given a value which is appropriate to the level, however it will scale down as you level.  This means that with a +14 to critical strike chance at level 60 gives you a 1% increase it takes +22 at level 70 to get the same 1% increase.

This allows better items at any level in the game to be added or balanced without creating situations that would grant players obscene +x% bonuses at high levels with low level gear.  It also allows the creation of really good low level gear, that will be great at level but scale down in effectiveness forcing its replacement.

Ok, so what are the ratings and the numbers needed to see an increase?
Combat Skill Ratings  
Rating Effect of Rating  Points
required
at 60  Points
required
at 70  
Weapon Skill *  1 weapon skill point  2.5 3.9
To Hit +1% chance to hit  10 15.8
To Hit with Spells  +1% chance to hit with spells  8 12.6
Critical Strike  +1% chance to critically strike target  14 22.1
Critical Strike with Spells  +1% chance to critically strike target with spells  14 22.1
Haste +1% haste with melee and ranged attacks  10 15.8
Spell Haste  +1% haste with spells  10 15.8

Defense Skill Ratings  
Rating Effect of Rating  Points
required
at 60  Points
required
at 70  
Defense** 1 defense skill point  1.5 2.4
Dodge +1% chance to dodge  12 18.9
Parry +1% chance to parry  20 31.5
Block +1% chance to block  5 7.9
Resilience*** -1% chance to be critically hit,
-2% to critical hit damage suffered  25 39.4

NOTES:

* Weapon skill will continue to work the same way it does currently. For those that may be unfamiliar with how it works your weapon skill is compared to your opponent's defensive skill and for each point that your weapon skill exceeds their defense you gain the following: 0.04% decrease chance of missing, being blocked, parried or dodged, and you gain 0.04% chance of scoring a critical hit.

** Defense and therefore defensive skill is really a composite of many of the other defense skills. In the Burning Crusade it will continue to function as it does currently. For those that may be unfamiliar with how it works, for every 25 points of Defensive skill that you have you gain: +1% chance to dodge, parry, block, be missed in combat and -1% chance to be critically by by physical attacks.

*** Resiliency is a new rating in the Burning Crusade. It effects your chance to be critically hit and the damage that you take when you are critically hit.

 

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