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-> cheap wow gold-> world of warcraft gold->Negative Status Effects |
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Negative Status Effects |
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Negative Status Effects
our character can fall prey to an assortment of negative status effects, each of which have their own methods for removal. Here are some of the most common negative status effects you may encounter.
Daze
The daze effect causes your character to suffer from reduced movement speed. While movement is reduced, casting and attack speeds remain unaffected. The most common situation where a player character can become dazed is when running away from an enemy, such as riding or running through a group of monsters. In addition, some player abilities can daze targets under a variety of circumstances. Daze expires on its own after a set duration.
The chance to be dazed is determined by the character's base defense rating as compared to the mob's level, or technically the defense of the character versus the attack skill of the mob (which is always maxed at [5 x mob level]). A level 70 mob would have an attack of 350 as compared to a level 70's character defense of 350. The base chance is 20% and this lowers or raises based on the difference between player defense and mob attack, to a minimum of 0% chance, or maximum of 40% chance. Thus, aside from keeping a maxed defense rating, the best thing you can do to keep from being dazed is to simply avoid the aggro radius of mobs you don't intend to fight.
Stun
If you are stunned during battle, you cannot move or act. Outside of special abilities and items such as the PvP trinket for some classes and a Paladin's Divine Shield, you must simply wait out the duration of the stun. If you place your cursor over the stun's icon in the top right of your screen you will see its duration.
Fear
Fear causes you to lose control over your character, unable to control their movements or actions, as they flee in panic. They may run off in a random direction for the duration of the fear. Outside of special abilities and items such as the PvP trinket for some classes and the racial ability Will of the Forsaken, you simply have to wait until the fear effect has worn off. If you place your mouse cursor over the icon for the fear effect, you will see its duration. While in a party, it's also common and expected that you inform your party members that you've been feared.
Mind Control
When mind controlled, you will lose control over your character. You will become hostile to your party members and may attack them. Other party members can also target and attack you. Inform your party members that you are "MC'd!" This effect can be removed by Dispel Magic and Cleanse if cast by an enemy Priest character, and the latter two spells may also remove mind control cast by computer-controlled enemies. It may be a good idea to attack the source of the mind control directly as well. Left unchecked, mind control effects will expire after a set duration.
Poison
Poison is one of the most common negative status that can affect your character. Many monsters, particularly naturally poisonous ones such as spiders, will add a poison effect to their attacks. Most poisons will damage your character slowly over time, but other poisons may have different effects in addition to or in lieu of this DoT effect. Enemy player-controlled or computer-controlled rogues have a wide variety of poisons that they may use with different effects, such as causing instant damage, reducing healing effects, reducing movement speed, increasing casting time, and others. Poisons can be cured by spells available to Paladins, Shaman, and Druids, by antitoxins created with First Aid, and other means. Left unchecked, poison effects will expire after a set duration.
Curses
Curses can inflict your character with a wide range of effects that range from irritating to deadly. The main way to remove a curse will be from a player ability - Druids and Mages can remove curses from players. The fact that some curses can last quite some time, combined with their often debilitating effects, will make their removal a high priority.
Disease
Diseases, like curses, have effects that vary widely in severity and type. Also like curses, they can persist for a considerable left of time if left uncured. Some diseases can actually spread to other players by proximity. Priests and paladins can cast spells that can remove diseases.
Silence
Silence renders you unable to cast spells. They are usually short duration, and can be dispelled before their duration ends with spells such as Cleanse and Dispel Magic.
Polymorph
Polymorph will turn you into a harmless creature such as a sheep or pig, unable to move or act for the duration. Certain classes can remove this effect on themselves with their PvP trinket, and spells such as Dispel Magic and Cleanse can remove this from other players. Polymorph is typically a mage ability, but some computer-controlled enemies will use it as well.
Disarm
When your character is disarmed by a monster or player, you will begin fighting hand-to-hand which you might notice will likely greatly reduce your damage. You can only be disarmed when wielding a weapon, and will disarm the weapon in your off-hand if there is no weapon in your main hand slot.
Miscellaneous Magic Effects
Your character can also be afflicted by a wide range of magic effects that do not fall under any of the above categories. These magic effects will expire after a set duration, or can be removed with a Priest's Dispel Magic or a Paladin's Cleanse.
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