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Avatar of Vengeance is created by the Warden when she casts Vengeance. The Avatar of Vengeance will disappear after a period of time.


Level: 7
Unit Type: Summoned
Attack Type: Normal
Weapon Type: Missile
Armor Type: Heavy
Armor: 2
Ground Attack: 30.5 avg
Air Attack: 30.5 avg
Cooldown: 1.35

*(#) = Stats when fully upgraded Hit Points: 1200
Health Regeneration: Always
Mana: 400
Mana Regeneration: 2
Range: 45
Day Sight: 120
Night Sight: 100 (120*)

Speed: Fast (320)
Build Time: N/A
Summoned By: Warden
Requirements: Vengeance
Transport Space
Usage: 1
Production Hot Key: V

 


The Avatar of Vengeance lasts 180 seconds.

Q: Why does the Avatar of Vengeance have both Spell Immunity and Resistant Skin?
A: Resistant Skin means you can't charm it and use abilities like Entangling Roots and Ensnare. Other abilities are made less powerful. Spell immunity makes the Avatar of Vengeance immune to spells.

Avatar/Spirit of Vengeance Counters
Players wanting to stop the Spirits of Vengeance should target the Avatar of Vengeance and destroy it. Players controlling the Avatar of Vengeance should always run with it when the enemy targets it. If you cannot destroy the Avatar of Vengeance, run.

Spirits of Vengeance are summoned units and can be damaged by spells that hurt summoned units.


[ Click to Enlarge - 181 KB ]
The Human tries to kill the Avatar of Vengeance.
[ Click to Enlarge - 167 KB ]
Failing to kill the Avatar of Vengeance the Human player does the wise thing, run away!


Spirit of Vengeance (Autocast)
Raises an invulnerable feral spirit from the corpses of fallen units. Lasts 50 seconds or until the avatar dies.
Research Cost Researched At Requirements
None Always Available None


Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
50 sec. 2 sec. 25 60 90 Dead Summons Spirit of Vengeance

 

Spirit of Vengeance Information
You cannot have more than 6 Spirits of Vengeance at any given time.
Spell Immunity (Passive)
Renders this unit immune to negative spells.

Resistant Skin (Passive)
Reduces the duration of negative spells and renders the unit immune to certain spells.

 

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